goodburger: (Default)
MY STYLE CAN'T BE DUPLICATED OR RECYCLED ([personal profile] goodburger) wrote in [community profile] capeandcowlooc 2013-10-17 12:03 am (UTC)

First of all, apologies for the delay on this response! And haha, don’t worry about scaring us off, as long as you don’t mind me responding to the questions in bulletpoints for greater ease.

-The Porter will change his appearance unless retaining his original body is part of the power set you decide to give him. Since it sounds like Raziel being a spirit/wraith is going to have to be a part of his power set anyway, keeping his original form could go under one of those power umbrellas! If you're worried about icons, using a PB is of course always an option.
-The spirit realm doesn’t exist in the City universe, nor does any direct equivalent; all the ghosts in game exist on the same basic plain as everyone else, they‘re just (most frequently) invisible. Although there's also a "demon dimension" separate to the one PCs inhabit, it's generally impossible for characters to enter for any significant length of time and has no relation to the afterlife. Since it sounds like having a place to return to is a necessary part of Raziel‘s inability to permadie, he’ll be subject to death rules like everyone else; on the other hand, we’ve had characters like Starscream whose souls continue to exist after the dissolution of their bodies in the past! You could theoretically have Raziel stick around and not be automatically sucked back into the Porter after his physical body is destroyed, but unless you opted to have part of his power set be building a new body by replenishing energy manually (i.e. stealing it from other living characters) he’d have to wait until the Porter sees fit to create one for him and be subject to the same death times and power loss regulations as other characters.
-Again, since the spirit realm doesn’t exist, there won’t be any way for Raziel to dimension-hop as you’re describing.
-The fact that those powers are unrelated save for the Reaver factor doesn’t really matter as long as there’s something to unite them; if you want to make sure you can preserve other powers, you could jettison them, but in general, grouping them under the same heading would be acceptable.
-Actually, you should probably group those together under the umbrella of “vampire physiology/powers” if you want to get them all into the game! Telekinesis would normally count as a separate power, yes, but so would the enhanced strength and speed.

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