Sara (
noematic) wrote in
capeandcowlooc2013-04-11 02:01 am
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WHAT, ER, WORLD?
Lachesis is uneasy. When she had originally stolen you from your City dwellings here and thrown you into Metricog, she did so with her usual omnipresent glee. She knew Vulcanus had sent Skrull agents to sneak around, and she knew you would get to the bottom of it! But now? There's an eerie quiet on the multiversal front. And that just does not make a lick of sense.
Especially since Lachesis knows that Vulcanus had crossed the dimensional fabric once more, she can detect the dimming, exhausted particles of their journey, but the timing of it all? The timing is... malfunctioned. It isn't chronologically correct. So she needs you lot again.
She needs you to be her little detectives.
WELCOME TO EARTH KLADSUO834LKSFDLKJ8718=LAJD, HEROES
Yes, we delve deeper into the C&C multiverse with the April modplot chapter! This adventure will be quite unlike Metricog, in both functional goal and actual structure -- but some things will remain familiar! Definitely familiar enough for imPorts to pick up on WHAT is going on.
Here is the post detailing the prior universe-port, for your reference reference.
A rundown of plot schematics:
So now that the details are reiterated and refreshed, let's move onto what this alternate earth is like.
This world is called TíraFórsae, and it has a history divergent from the one you may be familiar with, as according to the C&Cverse. TíraFórsae was a planet created almost exactly like C&C earth -- with water and compounds composing land and an atmosphere of mostly nitrogen, oxygen, the lesser bit of carbon dioxide and argon and so on. It housed a dominant species that were humanoid in appearance and social structure, but significantly more advanced in architecture, science and medicine. This was a species at the pinnacle of greatness, an ambitious and eager group that had finally perfected longterm space travel and was keen to begin colonizing other planets.
But such was not fated to be.
Three hundred years ago, there was an aggressive melting of the northern polar cap, an environmental disaster that induced horrifically extreme weather patterns that decimated cities, lethal droughts, and pressurized earthquakes that eventually yielded to the worst foe: a Great Flood. Continents were swallowed whole. Thousands of fauna species died, crippling the worldly ecosystem. Those who had still survived mostly perished. The population buckled at the knees, an excessive six billion individuals decreased down to a mere 200,000.
One bit of land survived, the tallest mountain range that still possessed evergreen trees.
The last bit of people on the last bit of land, huddled together with only their innovation to save them.
Fast forward 300 hundred years, and TíraFórsae is a world made of water. This bipedal, pointed-eared, strangely tall and almost uniformly lanky breed of people have survived, and with their newer environment they have changed. They have excessive skin webbing between their fingers and toes, they have almost no body hair -- and always very, very little upon their heads. Their eyes are large with pupils that take up nearly the whole eyeball; these are a people undergoing evolution. After centuries of adapting, those who have accidentally possessed the best traits for an amphibious life have bred the most.
TíraFórsae is a world made of water, and the dominant species is but barely amphibious -- which means, they still live pretty much above water. Although HIGHLY COMPETENT in water, they still need something surface to breathe and sleep and eat.
TíraFórsae is a world with no countries, no land-locked cities. It is a world where society is WHOLLY COMPOSED OF
GIANT
BOAT
CITIES.
There is no land! NONE ANYMORE. That evergreen-filled mountain with boat-creating wood has long since gone, and all people now live on massive City-Ships called GOTTALAS. As literal cities, Gottalas can house up to 100,000 people -- but not all Gottalas are created equal. The smallest can hold but a hundred individuals. Every Gottala serves as a city-state in its own right; they're each like their own nation, with differing laws and government. They are individuals in their own right, some with great love or bitter hatred for other Gottalas -- shipping wars, if you will. As you can imagine the most precious resource outside of building material is FOOD, POWER, AND FRESH WATER. The larger Gottalas have manifested acres of "farming land" to provide whatever seedling vegetables could be saved and cultivate just after the Great Flood. The smaller Gottalas are at the mercy of those more affluent than themselves. There are about 500 different Gottalas in TíraFórsae, but you the imPorts have the opportunity to see seven of them, firsthand. There will be seven logs to represent the seven chosen Gottalas. Every one of them will be important in some way to deciphering the purpose of why you were sent to this earth specifically. Every one will have ancient lore that depicts and details -- gasp! -- SKRULLS. The very Skrulls you just KNOW work for Vulcanus!! Skrulls accompanied with METAMEN!!! Because Vulcanus is running out of Skrulls because THEY KEEP DYING. What a curious thing, it's like there's some implicit mission to this.
You CAN jump ship to a different Gottala -- but be careful. Depending WHERE you came from, that will determine HOW you're treated in your next Gottala. If you play bad politics, you might have a very difficult journey.
The details and relations of each Gottala will be presented with the logs at the start of the plot.
Not every native is going to be imPort-friendly; these are not Metricogians. You'll hazard people ranging from kings and queens to con men and pirates. A good many of these individuals will see you as a threat.
Because this is a DIFFERENT UNIVERSE, empowered physics don't quite work the same. If you have MAGICAL POWERS or TELEPATHIC POWERS, you'll find that you have to "relearn" how to use them when in TíraFórsae. It's not that they're gone, they simply adhere to different rules, and thus work differently. It's just like learning a new language!
Oh, speaking of which: NO ONE SPEAKS ENGLISH, OR ANY OTHER RECOGNIZED HUMAN LANGUAGE, IN THIS WORLD. YOU the imPort will have to DECODE THEIR LANGUAGE (there will be coded information to decipher just before the logs go up). If your character is a panlinguist then you can contact me at the start of the plot and I'll have that translatable for you when the plot begins. Why? Because I'm loathed to prevent such a highly specified and specialized power from being useful in a plot.
There is a mythology to the TíraFórsaens, one that has united them since the Great Flood. This mythology holds the key to HOW Vulcanus is doing what they're doing. And that the two relate, even that is curious!
Again if you have any questions, feel free to ask here!
And remember, THESE toys are available to play with! They're fodder for your plots, and if you're interested in doing something get on over to the plot permissions post.
Especially since Lachesis knows that Vulcanus had crossed the dimensional fabric once more, she can detect the dimming, exhausted particles of their journey, but the timing of it all? The timing is... malfunctioned. It isn't chronologically correct. So she needs you lot again.
She needs you to be her little detectives.
WELCOME TO EARTH KLADSUO834LKSFDLKJ8718=LAJD, HEROES
Yes, we delve deeper into the C&C multiverse with the April modplot chapter! This adventure will be quite unlike Metricog, in both functional goal and actual structure -- but some things will remain familiar! Definitely familiar enough for imPorts to pick up on WHAT is going on.
Here is the post detailing the prior universe-port, for your reference reference.
A rundown of plot schematics:
The time period runs April 21st 12:00PM EST to April 25th 11:59PM EST. Your character will be transported off-universe without their communicator for that entire period. In fact, whatever your character has on their person the second noon strikes on April 21st will NOT be taken with them. The only exception is clothing because come on, that was only funny once. There will not be a NO OFF-WORLD ITEM RETURN clause this time round. Whatever your character has in hand in that universe, they take back with them to THIS universe.
You can sign as many characters as you want up for this -- and you won't have to "officially" sign up anywhere! This is just the preliminary notice post, but you are free to use it for plotting and questions!
As always, this chapter of the plot is entirely voluntary.
Unlike Metricog, there will NOT be one big log to contain that alternate universe. There will be multiple logs that each represent a different structural layer of that world build. When all the logs are up and ready to go, I'll make another modpost post in OOC officially starting this plot chapter.
While the mission in Metricog was to understand the WHAT of Vulcanus's nefarious plans, much of which was ICly dissected here, this chapter is to discover the mechanical HOW of Vulcanus's schemes. You have to know how they're doing things in order to figure out a way to accurately stop it, right? As a reminder, this will be the second of four universal off-world adventures related to the Vulcanus modplot.
So now that the details are reiterated and refreshed, let's move onto what this alternate earth is like.
This world is called TíraFórsae, and it has a history divergent from the one you may be familiar with, as according to the C&Cverse. TíraFórsae was a planet created almost exactly like C&C earth -- with water and compounds composing land and an atmosphere of mostly nitrogen, oxygen, the lesser bit of carbon dioxide and argon and so on. It housed a dominant species that were humanoid in appearance and social structure, but significantly more advanced in architecture, science and medicine. This was a species at the pinnacle of greatness, an ambitious and eager group that had finally perfected longterm space travel and was keen to begin colonizing other planets.
But such was not fated to be.
Three hundred years ago, there was an aggressive melting of the northern polar cap, an environmental disaster that induced horrifically extreme weather patterns that decimated cities, lethal droughts, and pressurized earthquakes that eventually yielded to the worst foe: a Great Flood. Continents were swallowed whole. Thousands of fauna species died, crippling the worldly ecosystem. Those who had still survived mostly perished. The population buckled at the knees, an excessive six billion individuals decreased down to a mere 200,000.
One bit of land survived, the tallest mountain range that still possessed evergreen trees.
The last bit of people on the last bit of land, huddled together with only their innovation to save them.
Fast forward 300 hundred years, and TíraFórsae is a world made of water. This bipedal, pointed-eared, strangely tall and almost uniformly lanky breed of people have survived, and with their newer environment they have changed. They have excessive skin webbing between their fingers and toes, they have almost no body hair -- and always very, very little upon their heads. Their eyes are large with pupils that take up nearly the whole eyeball; these are a people undergoing evolution. After centuries of adapting, those who have accidentally possessed the best traits for an amphibious life have bred the most.
TíraFórsae is a world made of water, and the dominant species is but barely amphibious -- which means, they still live pretty much above water. Although HIGHLY COMPETENT in water, they still need something surface to breathe and sleep and eat.
TíraFórsae is a world with no countries, no land-locked cities. It is a world where society is WHOLLY COMPOSED OF
GIANT
BOAT
CITIES.
There is no land! NONE ANYMORE. That evergreen-filled mountain with boat-creating wood has long since gone, and all people now live on massive City-Ships called GOTTALAS. As literal cities, Gottalas can house up to 100,000 people -- but not all Gottalas are created equal. The smallest can hold but a hundred individuals. Every Gottala serves as a city-state in its own right; they're each like their own nation, with differing laws and government. They are individuals in their own right, some with great love or bitter hatred for other Gottalas -- shipping wars, if you will. As you can imagine the most precious resource outside of building material is FOOD, POWER, AND FRESH WATER. The larger Gottalas have manifested acres of "farming land" to provide whatever seedling vegetables could be saved and cultivate just after the Great Flood. The smaller Gottalas are at the mercy of those more affluent than themselves. There are about 500 different Gottalas in TíraFórsae, but you the imPorts have the opportunity to see seven of them, firsthand. There will be seven logs to represent the seven chosen Gottalas. Every one of them will be important in some way to deciphering the purpose of why you were sent to this earth specifically. Every one will have ancient lore that depicts and details -- gasp! -- SKRULLS. The very Skrulls you just KNOW work for Vulcanus!! Skrulls accompanied with METAMEN!!! Because Vulcanus is running out of Skrulls because THEY KEEP DYING. What a curious thing, it's like there's some implicit mission to this.
You CAN jump ship to a different Gottala -- but be careful. Depending WHERE you came from, that will determine HOW you're treated in your next Gottala. If you play bad politics, you might have a very difficult journey.
The details and relations of each Gottala will be presented with the logs at the start of the plot.
Not every native is going to be imPort-friendly; these are not Metricogians. You'll hazard people ranging from kings and queens to con men and pirates. A good many of these individuals will see you as a threat.
Because this is a DIFFERENT UNIVERSE, empowered physics don't quite work the same. If you have MAGICAL POWERS or TELEPATHIC POWERS, you'll find that you have to "relearn" how to use them when in TíraFórsae. It's not that they're gone, they simply adhere to different rules, and thus work differently. It's just like learning a new language!
Oh, speaking of which: NO ONE SPEAKS ENGLISH, OR ANY OTHER RECOGNIZED HUMAN LANGUAGE, IN THIS WORLD. YOU the imPort will have to DECODE THEIR LANGUAGE (there will be coded information to decipher just before the logs go up). If your character is a panlinguist then you can contact me at the start of the plot and I'll have that translatable for you when the plot begins. Why? Because I'm loathed to prevent such a highly specified and specialized power from being useful in a plot.
There is a mythology to the TíraFórsaens, one that has united them since the Great Flood. This mythology holds the key to HOW Vulcanus is doing what they're doing. And that the two relate, even that is curious!
Again if you have any questions, feel free to ask here!
And remember, THESE toys are available to play with! They're fodder for your plots, and if you're interested in doing something get on over to the plot permissions post.
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