noematic: (Default)
Sara ([personal profile] noematic) wrote in [community profile] capeandcowlooc2013-10-14 11:39 pm

WILD WILD JEST



Yee-haw, heroes.

That is the text you will be getting via your communicators sometime during October 23rd. It is from Lachesis, and it plays prelude to the fourth and final off-world chapter. At high noon on October 24th, you will be transported to a world set in the Wild West, and specifically ported into a town called Capers. Now, Capers is an unusual town in that despite being technologically locked into the early nineteenth century, its human populace is very used to transdimensional travelers from a particular mostly-human pocket of the multiverse. In fact, Capers has a system to easily integrate newcomers who newly come. This means that the Town Mayor of Capers, Mr. Eisner, will designate a Wild West role to your character, which will be RNG'd by the mods for you. The list of all possible roles will be listed below.

You have the choice to either embrace your arbitrarily designated Capers role, or you can reject it. However, if you reject your role, you will face difficulties in the society. The easier path is to accept your roles. Below is a list of benefits and difficulties that you can experience through accepting or rejecting your roles, respectively.

Another thing about Capers: all non-human animals in the town of Capers are dinosaurs. Horses are actually dinosaurs, rodents are actually tinier dinosaurs, cows are actually edible dinosaurs. There is no restriction on what dinosaurs you may see; Triassic, Jurassic, and Cretaceous pullpoints are all up for grabs.

Last weird thing about Capers: while the native residents are normal humans, many traveling individuals are Vulcanus Metamen. Not all of these Metamen HAVE to be HUMAN, but they will appear humanlike. These Metamen have all been imbued with ONE SUPERPOWER, and they have come here with a purpose! That purpose? BATTLING YOU! Specifically you. At dusk on October 28th, the Metamen will attack specific imPorts in an all-out brawl that will last until dawn of the 29th. This means you can use OLD TIMEY GUNS or POWERS or DINOSAURS in epic battle. You can kill Metamen, or you can get killed (but as a reminder: all deaths MUST be cleared through the plot post as per usual).

But how will a Metaman target specifically you? You will be randomly assigned a Metaman that has been conceived by a fellow player. When you sign-up, you MUST fill out a METAMAN FORM before you get assigned a random role. You will create this NPC Metaman, and that NPC will be assigned to another character. Your Metaman won't attack you until the dusk on the 28th (in which there will be a timely thread for that adventure within the main log), but they can stalk you, or taunt you, or challenge you to whiskey shots.

This final chapter is about who. Who are you, imPort?

Notes in short:
- You will have your communicator with you.
- The bulk of the plot will be in a self-contained log, but you can make your own logs too.
- If you want to organize something big, like a stampede of Tyrannosaurus Rex, you can. But do the plotting for it in this post.
- Plot runs from noon October 24th to noon October 29th.
- Residents of Capers will find you appropriate clothing for your roles.
- Nothing but your clothes and your communicator will be ported in with you. You WILL have all your powers (or any paraphernalia that your powers require to work, as an exception to the former rule).
- You CANNOT BRING BACK DINOSAURS FROM CAPERS if -- oh yes, there is an if -- IF they are bigger than you are.
- You can sign up more than one character.

Lists are below in the initial comments, including the Metamen form and an example of how to fill out the form. Please adhere to the example format! Questions and comments welcomed.

You can sign-up until 12:00AM October 24th.
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 04:20 am (UTC)(link)
Railroad Baroness
enigmaestro: (Default)

[personal profile] enigmaestro 2013-10-18 04:26 am (UTC)(link)
It is fine to reverse your decision of acceptance/rejection of your role, as long as you adhere to the appropriate and respective consequences of accepting or rejecting a role!

[personal profile] fronttowardenemy 2013-10-18 05:02 am (UTC)(link)
How obvious does 'rejecting' your role have to be? As in, I imagine it's obvious is a saloon worker doesn't show for shift and such, but for the more casual things -- like Frank being a prospector, will people not immediately know and shun him? In other words, CAN YOU LIE and have people not realize in circumstances...

Or can they sense your filthy non-conformity...
slightlyoffchilt: (Default)

[personal profile] slightlyoffchilt 2013-10-18 05:41 am (UTC)(link)
That depends on how you want to play it out! Passive rejection of the role will have to be observed -- Frank won't be digging for gold, or hanging out in the Caper barter market, or buying equipment, or talking business in regards to land with any railroad barons, etc. This can all be noted by NPCs, who might at first gently coax Frank into his proper place. Or they might be more aggressive about it.

Active rejection, the sort that would involve Frank rejecting people calling him "Prospector Frank" or "Stinky Frank" if the case may be, or the sort that involves him yelling that everyone was crazy, or sullenly storming off -- that would inspire a more reactive, volatile response. Either way people would notice eventually, lying about your acceptance won't show in your actions, and they will know. Because they'll be watching.

So it's sort of like sensing non-conformity!
wild_roar: (mask - lolderp)

[personal profile] wild_roar 2013-10-18 05:29 pm (UTC)(link)
most excellent thank you. :D I will rack my brain and fill out the forms when my internet is back!
acclimatized: (remembering how it all started.)

john watson

[personal profile] acclimatized 2013-10-18 06:17 pm (UTC)(link)
acclimatized: (that now you're giving up the gun.)

[personal profile] acclimatized 2013-10-18 06:24 pm (UTC)(link)
METAMAN AGENT NAME: Quint "Pretty Boy" McGill
APPEARANCE: Quint is a human. He is a physically striking young man with light blonde hair and stubble. He dresses like a gentleman: expensive three-piece suit with western detailing, fancy cravats and a bowler hat.
POWER: Pheromone Manipulation. He wields complete control over pheromones and can exude some that are strong enough to make the other person susceptible, cause unconsciousness, disorientation, violence, or extreme sickness. He uses hand-to-hand combat in order to get close enough to his target.
EXCEEDINGLY BRIEF PERSONALITY: boisterous, vain, hot-headed, impudent.
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-19 01:32 am (UTC)(link)
Farmer
glowsferatu: smile, thought (pic#6878154)

KANAYA MARYAM

[personal profile] glowsferatu 2013-10-19 07:06 am (UTC)(link)
glowsferatu: rude (pic#5828205)

[personal profile] glowsferatu 2013-10-19 07:11 am (UTC)(link)
METAMAN AGENT NAME: Granny Zentani
APPEARANCE: She's a short, stout old woman, four feet tall at most. Her skin is wrinkled and leathery, almost reptilian, pulling her scowl wider than is reasonable. Her wispy white hair is tied into a braid at her back. Her mode of dress is plain, unremarkable, low effort, maybe just a very simple dress. She's not unhygienic, but she just couldn't give a damn how she looks.
POWER: Gravity manipulation, but only to where she can make the things she affects feel heavier. She's also kind of a lizard alien, but that isn't really a power.
EXCEEDINGLY BRIEF PERSONALITY: Stern, lazy, inventive, cruel
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-19 07:27 am (UTC)(link)
Bartender
swordedpast: ♦ official art: fate/unlimited codes (let no idea of love; piety; or even)

Archer

[personal profile] swordedpast 2013-10-20 11:48 pm (UTC)(link)
 
swordedpast: ♦ official art: miscellaneous (there lies more peril in thine eye)

[personal profile] swordedpast 2013-10-20 11:49 pm (UTC)(link)
METAMAN AGENT NAME: Jack Shadowbrains
APPEARANCE: An excruciatingly ordinary man: average height, average build, mundane clothes, and boring hair...but a bandage tied around his eyes.
POWER: When he reveals his eyes, superstrong tentacles made of pure shadow pour out of them and move however he wills them. Almost however he wills them: if he tries to avoid causing pain, they may act of their own accord to disobey. He doesn't usually try to avoid it anymore.
EXCEEDINGLY BRIEF PERSONALITY: Inscrutable, resigned, sardonic, and composed.
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-21 03:20 am (UTC)(link)
Town Drunk
symmachy: hollow-art.com (Default)

Scathach | The Shadow

[personal profile] symmachy 2013-10-21 07:28 pm (UTC)(link)
notadartboard: (glee)

[personal profile] notadartboard 2013-10-21 08:02 pm (UTC)(link)
whoops one more query before I decide how Kotetsu is going to deal with things.

I know he won't get to bring his power suit along and I'm delighted with that. But what about a mask? Or should he just fashion a bandanna-bandito mask if he wants to keep his identity secret? ;)
notadartboard: (blank faced)

Re: Sanji

[personal profile] notadartboard 2013-10-21 08:10 pm (UTC)(link)
METAMAN AGENT NAME: Caty Mae
APPEARANCE: curly dark hair, long and thick and usually worn back in a ponytail or pigtails. Really into steampunk and ill-fitting but pretty corsets. Cute, but not stunning. Around 5'6" and slightly built from actual martial arts training.
POWER: one-way telepathy: mind reading. She also carries a large sledgehammer as a weapon and can wield it well - she uses her mind-reading to predict her opponent's moves.
EXCEEDINGLY BRIEF PERSONALITY: flirty, socially awkward, competent, determined
Edited 2013-10-21 20:52 (UTC)
symmachy: cosmicons @ ij (pause.)

[personal profile] symmachy 2013-10-21 08:11 pm (UTC)(link)
METAMAN AGENT NAME: Sydney Davis.
APPEARANCE: Human female, early thirties, poofy brown hair, brown eyes, all angular features, physically fit, favors jeans and ass-kicking combat boots.
POWER: Draining (life) energy/inciting physical weakness in her enemies, whatever you want to call it.
EXCEEDINGLY BRIEF PERSONALITY: Sarcastic, cruel, greedy, the smallest soft spot for kids and her own comrades.
ecphrasis: mollyhooper @ LJ (hee.)

Molly Hooper | n/a

[personal profile] ecphrasis 2013-10-21 08:13 pm (UTC)(link)
ecphrasis: citadel_icons @ IJ (drink.)

Re: Molly Hooper | n/a

[personal profile] ecphrasis 2013-10-21 08:28 pm (UTC)(link)
METAMAN AGENT NAME: Lord Markul Dryadson the Loremaster (Malcom Dieks)
APPEARANCE: Dirty blonde hair, dull green eyes, heavyset, a little on the short side, prefers to wear hooded cloaks and tunics and other such LARPing gear.
POWER: Can summon one monster at a time from this list and exert a moderate amount of control over them. There is no guarantee that they will not turn on him.
EXCEEDINGLY BRIEF PERSONALITY: Shifty, rather intelligent, quick tempered, enthusiastic about doing battle with a real life import.
Edited 2013-10-21 20:39 (UTC)
wild_roar: (deep thinking)

[personal profile] wild_roar 2013-10-21 08:47 pm (UTC)(link)
METAMAN AGENT NAME: Marksman (Mark Agnes)
APPEARANCE: tall, rail-thin, receding hairline and going gray at the temples. Always wears sunglasses for no reason whatsoever. Rarely smiles, generally looks morose even when happy. Dresses shabbily with a long coat, and usually wears a glove on his left hand only.
POWER: the ability to target a single person at a time without missing. Whoever he touches with his left hand, he can then fire any kind of projectile at, from spitballs to bazookas, and not miss. Ever. Target only changes if he touches anyone/thing else with that hand. His hand must be bare but he doesn't have to touch skin to make it work - it also works on objects.
EXCEEDINGLY BRIEF PERSONALITY: slightly neurotic, loner, bit of a loser
incywincyhero: (spidey: ay yi yi)

Peter Parker | Spider-Man

[personal profile] incywincyhero 2013-10-21 09:44 pm (UTC)(link)
incywincyhero: (spidey: hop like a bunny)

[personal profile] incywincyhero 2013-10-21 10:02 pm (UTC)(link)
METAMAN AGENT NAME: Katherine DiNozzo (aka Katydid)
APPEARANCE: Dark olive skin, brown curly hair, short but not slender and quite muscly. Has thrown an era-appropriate duster over hoody, loose-fitting pants and canvas boots
POWER: Localized teleportation - she can "hop" anywhere within a 30-foot radius. She's also a trained kickboxer.
EXCEEDINGLY BRIEF PERSONALITY: cheerful, brash, intense, a bit sloppy
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-21 11:11 pm (UTC)(link)
Pinkerton Agent
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-21 11:11 pm (UTC)(link)
Town Drunk

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