Sara (
noematic) wrote in
capeandcowlooc2013-10-14 11:39 pm
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WILD WILD JEST
Yee-haw, heroes.
That is the text you will be getting via your communicators sometime during October 23rd. It is from Lachesis, and it plays prelude to the fourth and final off-world chapter. At high noon on October 24th, you will be transported to a world set in the Wild West, and specifically ported into a town called Capers. Now, Capers is an unusual town in that despite being technologically locked into the early nineteenth century, its human populace is very used to transdimensional travelers from a particular mostly-human pocket of the multiverse. In fact, Capers has a system to easily integrate newcomers who newly come. This means that the Town Mayor of Capers, Mr. Eisner, will designate a Wild West role to your character, which will be RNG'd by the mods for you. The list of all possible roles will be listed below.
You have the choice to either embrace your arbitrarily designated Capers role, or you can reject it. However, if you reject your role, you will face difficulties in the society. The easier path is to accept your roles. Below is a list of benefits and difficulties that you can experience through accepting or rejecting your roles, respectively.
Another thing about Capers: all non-human animals in the town of Capers are dinosaurs. Horses are actually dinosaurs, rodents are actually tinier dinosaurs, cows are actually edible dinosaurs. There is no restriction on what dinosaurs you may see; Triassic, Jurassic, and Cretaceous pullpoints are all up for grabs.
Last weird thing about Capers: while the native residents are normal humans, many traveling individuals are Vulcanus Metamen. Not all of these Metamen HAVE to be HUMAN, but they will appear humanlike. These Metamen have all been imbued with ONE SUPERPOWER, and they have come here with a purpose! That purpose? BATTLING YOU! Specifically you. At dusk on October 28th, the Metamen will attack specific imPorts in an all-out brawl that will last until dawn of the 29th. This means you can use OLD TIMEY GUNS or POWERS or DINOSAURS in epic battle. You can kill Metamen, or you can get killed (but as a reminder: all deaths MUST be cleared through the plot post as per usual).
But how will a Metaman target specifically you? You will be randomly assigned a Metaman that has been conceived by a fellow player. When you sign-up, you MUST fill out a METAMAN FORM before you get assigned a random role. You will create this NPC Metaman, and that NPC will be assigned to another character. Your Metaman won't attack you until the dusk on the 28th (in which there will be a timely thread for that adventure within the main log), but they can stalk you, or taunt you, or challenge you to whiskey shots.
This final chapter is about who. Who are you, imPort?
Notes in short:
- You will have your communicator with you.
- The bulk of the plot will be in a self-contained log, but you can make your own logs too.
- If you want to organize something big, like a stampede of Tyrannosaurus Rex, you can. But do the plotting for it in this post.
- Plot runs from noon October 24th to noon October 29th.
- Residents of Capers will find you appropriate clothing for your roles.
- Nothing but your clothes and your communicator will be ported in with you. You WILL have all your powers (or any paraphernalia that your powers require to work, as an exception to the former rule).
- You CANNOT BRING BACK DINOSAURS FROM CAPERS if -- oh yes, there is an if -- IF they are bigger than you are.
- You can sign up more than one character.
Lists are below in the initial comments, including the Metamen form and an example of how to fill out the form. Please adhere to the example format! Questions and comments welcomed.
You can sign-up until 12:00AM October 24th.
Re: Mordin Solus | The Professor
APPEARANCE: A humanoid male dressed like a ninja, head to toe in black with a mask over his face and a cowl over his head. His eyes are unusually large, black, and fishy, since he is in fact a native of the water world TiraForsae, which is why he never speaks or shows his face!
POWER: Self-duplication- Shadow Swarm can generate infinite copies of himself to outnumber his opponent. In true ninja fashion, the more of him there are, the weaker and less skilled they all become.
EXCEEDINGLY BRIEF PERSONALITY: Mute, relentless, show-off, stalker.