noematic: (Default)
Sara ([personal profile] noematic) wrote in [community profile] capeandcowlooc2013-10-14 11:39 pm

WILD WILD JEST



Yee-haw, heroes.

That is the text you will be getting via your communicators sometime during October 23rd. It is from Lachesis, and it plays prelude to the fourth and final off-world chapter. At high noon on October 24th, you will be transported to a world set in the Wild West, and specifically ported into a town called Capers. Now, Capers is an unusual town in that despite being technologically locked into the early nineteenth century, its human populace is very used to transdimensional travelers from a particular mostly-human pocket of the multiverse. In fact, Capers has a system to easily integrate newcomers who newly come. This means that the Town Mayor of Capers, Mr. Eisner, will designate a Wild West role to your character, which will be RNG'd by the mods for you. The list of all possible roles will be listed below.

You have the choice to either embrace your arbitrarily designated Capers role, or you can reject it. However, if you reject your role, you will face difficulties in the society. The easier path is to accept your roles. Below is a list of benefits and difficulties that you can experience through accepting or rejecting your roles, respectively.

Another thing about Capers: all non-human animals in the town of Capers are dinosaurs. Horses are actually dinosaurs, rodents are actually tinier dinosaurs, cows are actually edible dinosaurs. There is no restriction on what dinosaurs you may see; Triassic, Jurassic, and Cretaceous pullpoints are all up for grabs.

Last weird thing about Capers: while the native residents are normal humans, many traveling individuals are Vulcanus Metamen. Not all of these Metamen HAVE to be HUMAN, but they will appear humanlike. These Metamen have all been imbued with ONE SUPERPOWER, and they have come here with a purpose! That purpose? BATTLING YOU! Specifically you. At dusk on October 28th, the Metamen will attack specific imPorts in an all-out brawl that will last until dawn of the 29th. This means you can use OLD TIMEY GUNS or POWERS or DINOSAURS in epic battle. You can kill Metamen, or you can get killed (but as a reminder: all deaths MUST be cleared through the plot post as per usual).

But how will a Metaman target specifically you? You will be randomly assigned a Metaman that has been conceived by a fellow player. When you sign-up, you MUST fill out a METAMAN FORM before you get assigned a random role. You will create this NPC Metaman, and that NPC will be assigned to another character. Your Metaman won't attack you until the dusk on the 28th (in which there will be a timely thread for that adventure within the main log), but they can stalk you, or taunt you, or challenge you to whiskey shots.

This final chapter is about who. Who are you, imPort?

Notes in short:
- You will have your communicator with you.
- The bulk of the plot will be in a self-contained log, but you can make your own logs too.
- If you want to organize something big, like a stampede of Tyrannosaurus Rex, you can. But do the plotting for it in this post.
- Plot runs from noon October 24th to noon October 29th.
- Residents of Capers will find you appropriate clothing for your roles.
- Nothing but your clothes and your communicator will be ported in with you. You WILL have all your powers (or any paraphernalia that your powers require to work, as an exception to the former rule).
- You CANNOT BRING BACK DINOSAURS FROM CAPERS if -- oh yes, there is an if -- IF they are bigger than you are.
- You can sign up more than one character.

Lists are below in the initial comments, including the Metamen form and an example of how to fill out the form. Please adhere to the example format! Questions and comments welcomed.

You can sign-up until 12:00AM October 24th.
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 12:29 am (UTC)(link)
US Marshal
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 12:30 am (UTC)(link)
Gaoler
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 12:31 am (UTC)(link)
Hanging Judge
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 12:33 am (UTC)(link)
Railroad Engineer
invoking: (» 030)

gilbert nightray

[personal profile] invoking 2013-10-18 12:37 am (UTC)(link)
glassbox: (pic#4358889)

metagal

[personal profile] glassbox 2013-10-18 12:50 am (UTC)(link)
METAMAN AGENT NAME: sister six.
APPEARANCE: a woman no older than her thirties. petite but muscular under loose, dark clothing. dark hair thick, blunt bangs that half-obscure her equally dark eyes. she has a small mouth with a small, round-tipped nose.
POWER: she can grow two extra arms on each side (for a total of six arms), each which carries it's own unusual weapon. the three left arms carry: garden shears, a pistol with a single shot, and a sword with a serrated blade. the three right arms carry: a nest of angry hornets, a zhua, and a bull whip.
EXCEEDINGLY BRIEF PERSONALITY: stoic, serious, ill-tempered, ruthless.
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 01:09 am (UTC)(link)
Gambler
waiting: (from my heart down to my legs)

[personal profile] waiting 2013-10-18 01:25 am (UTC)(link)
Regardjng accepting your role or rejecting it, and apologies if this is an obvious thing: do we have the option of having a character do both? IE initially rejecting the role, then realizing roughing it sucks, so deciding to reluctantly play along, OR going from enjoying playing up the caper role and then deciding they want out? Subject to reasonable limits, of course, no daily switching over or anything like that.
noelleno: (Default)

STEVE

[personal profile] noelleno 2013-10-18 01:44 am (UTC)(link)
METAMAN AGENT NAME: Leah Charm
APPEARANCE: Short (5'0") and extremely lanky/twiglike, looking no older than 17. Long, thin fingers. Skinny jeans. Dangly shirts/coats/belts. Thick dreadlocks pulled into a ponytail. Lots of dangly jewelry - bangles, earrings, necklaces. High, high heels. To be taller n' all that.

POWER: Leah can dramatically increase the sensitivity of any one of the five senses of a single opponent at any given time by dramatically describing their incoming plight (for example, stopping someone and commenting on how noisy it is, how unbearably noisy, like a million bees right in your ears...and that effect becomes real to the person she's talking to). So long as Leah keeps talking/humming/making noise, the effect continues. The jingly jewelry helps give her something to talk in time to, make a kind of creepy not-song out of it.

EXCEEDINGLY BRIEF PERSONALITY: Over-dramatic, long-suffering, and self-worshipping. Thinks herself a kind of god among men, forced to endure the inferior masses. Watches a LOT of hollywood films from the 30s/40s.
deductives: (your kink is really not my kink ok)

Sherlock Holmes

[personal profile] deductives 2013-10-18 01:56 am (UTC)(link)
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 01:58 am (UTC)(link)
Prospector
auntyquated: (chat; follow the dot)

Sharon Rainsworth | n/a

[personal profile] auntyquated 2013-10-18 02:24 am (UTC)(link)
deductives: (r u shittin me)

[personal profile] deductives 2013-10-18 02:33 am (UTC)(link)
METAMAN AGENT NAME: Buzzsaw
APPEARANCE: A waifish young man who never removes his cowboy hat, and who seems to have some sort of chafing problem-- he leaves skin flakes everywhere. If anyone stares at him long enough, they may notice he never blinks, and his eyes look like they're made from glass.
POWER: SURPRISE he is actually some sort of gigantic locust creature, that hat was hiding antennae! He lacks a central nervous system and is able to vomit what can be called "plague" at his enemies. The heinous smelling, vaguely acidic goo puts anyone within a five feet radius into an illness that lasts for several hours.
EXCEEDINGLY BRIEF PERSONALITY: curious, impatient, energetic, slightly unhinged.
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 02:38 am (UTC)(link)
Pinkerton Agent
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 02:52 am (UTC)(link)
Hired Gun/Mercenary
erewhile: (Default)

[personal profile] erewhile 2013-10-18 02:53 am (UTC)(link)
You're allowed to let your imagination run wild with the metamen, so they can be as ridiculous as you write them to be!

However, NPCs for this plot must be an original creation as we will not be allowing previously used NPCs from older plots.

As an aside, if you have any further questions please direct them to the question thread as they can get lost among the other comments!
invoking: (velocity.)

[personal profile] invoking 2013-10-18 03:09 am (UTC)(link)
METAMAN AGENT NAME: Bonnie Earp
APPEARANCE: a little mouse-like in appearance, yet fair skinned and elegant. A fairly young woman. Curly red locks and dark blue eyes, wears a long dress and large hat.
POWER: prehensile hair with two knives hidden underneath her hat.
EXCEEDINGLY BRIEF PERSONALITY: acts demure and soft-spoken while secretly lowering someone's guard before revealing she's bloodthirsty and extremely cocky. Does not take well to gendered insults.
auntyquated: (observe; coincidence makes sense)

[personal profile] auntyquated 2013-10-18 03:13 am (UTC)(link)
METAMAN AGENT NAME: Meredith Wickers.
APPEARANCE: Stout, middle-aged woman. Well groomed. Impeccably neat in dress, dresses as if she's known money or come into money at some point in her life. Dark skin, shows wrinkles around the eyes and mouth, some on her forehead. Dark brown eyes, dark brown hair. Strikingly pleasant demeanor. Hands are usually always encased in a variety of well made and well maintained gloves.
POWER: Sensory deprivation. Works only by hand contact to skin on the person Meredith intends to send into a sensory deprivation hell. She can be fought off! It's difficult without a sense of touch, or sight, or taste, or smell, or much of a sense of equilibrium, but she sure doesn't have anything other than normal grade strength to back up what she does. Can't remain in contact with a person for longer than five to ten minutes. (She ends up being too drained by the prolonged contact to function well. Meredith needs the breaks.) Also has no control over degree of sensory deprivation; it's all or nothing, and involuntary on her part. (Thus always wearing gloves!)*
EXCEEDINGLY BRIEF PERSONALITY: prudent. pleasant. perceptive. practical.

*Let me know if this doesn't work! I can come up with something else, no sweat.
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 03:22 am (UTC)(link)
Schoolmarm
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 03:29 am (UTC)(link)
Town Barber

Renee Montoya

[personal profile] withamask 2013-10-18 03:53 am (UTC)(link)

Rin Tohsaka | n/a

[personal profile] gandere 2013-10-18 03:54 am (UTC)(link)

metaman more like METALMAN

[personal profile] gandere 2013-10-18 03:55 am (UTC)(link)
METAMAN AGENT NAME: Kojiro B. Kenshin

APPEARANCE: A well-built man whose shirt is always unbuttoned and wears loose-fitting pants. Unusually tall and barefoot, his weapon is a hammer that's a physical comparison to his manliness. With dark hair and dark eyes, he doesn't really stand out save for that crazy weapon of his.

POWER: At will he can detach the metal balls from his hammer and swing them around like a pair of clackers with great accuracy. This may seem over the top and fairly useless at first until you're actually struck by a metal ball or two to the face. Ow!

EXCEEDINGLY BRIEF PERSONALITY: Shounen. Impetuous. Hotblooded. Megalomanic.

[personal profile] withamask 2013-10-18 04:12 am (UTC)(link)
METAMAN AGENT NAME: Slim Jim
APPEARANCE: Tall and thin, blonde hair, hazel eyes. Wears a long trenchcoat and a cowboy hat.
POWER: Superhuman elasticity in his arms and hands (highly malleable and can stretch into virtually any shape)
EXCEEDINGLY BRIEF PERSONALITY: Arrogant, Witty, Insufferable, Likes to rhyme
capemods: (Default)

ROLE

[personal profile] capemods 2013-10-18 04:20 am (UTC)(link)
Snakeoil Salesman

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